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author | Mirai Kumiko <murrr@macaw.me> | 2025-02-01 16:20:56 +0000 |
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committer | Mirai Kumiko <murrr@macaw.me> | 2025-02-01 16:20:56 +0000 |
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diff --git a/content.es/blog/chess.md b/content.es/blog/chess.md new file mode 100644 index 0000000..38238bf --- /dev/null +++ b/content.es/blog/chess.md @@ -0,0 +1,95 @@ ++++ +title = "Ajedrez - La Esencia de la Estrategia en 64 Casillas" +date = 2025-02-01 +description = "Ajedrez - La Esencia de la Estrategia en 64 Casillas" +tags = [ + "philosophy", + "games", + "chess" +] ++++ + +Si lo piensas, en el tablero de ajedrez solo hay 64 casillas, la mitad de las cuales están ocupadas por piezas, y sin embargo, la teoría del ajedrez sigue desarrollándose. Un principio no escrito del ajedrez es capturar primero más espacio e imponer tu juego al oponente, ya que defender es mucho más difícil que atacar. Sin embargo, también existe la opción de ceder el centro para socavarlo con peones y un alfil fianchetto. + +El proceso del juego se divide en tres etapas: la apertura, el medio juego y el final. La apertura termina cuando todas las piezas están colocadas en posiciones activas y ambas torres están conectadas. El medio juego transita al final cuando quedan pocas piezas en el tablero, el rey se convierte en una pieza activa y la principal prioridad es avanzar los peones hacia las damas. + + +## Piezas + +♕ Dama = 9 ♙<br> +♖ Torre = 5 ♙<br> +♗ Alfil = 3 ♙<br> +♘ Caballo = 3 ♙<br> + +Como se mencionó antes, el alfil es más fuerte en la esquina del tablero. El caballo, por otro lado, debe estar en el centro, ya que es donde controla más casillas. Las torres funcionan mejor en pareja. En el final, avanzar los peones es más efectivo cuando están respaldados por torres desde atrás; el mismo principio se aplica contra los peones enemigos, donde la torre debe colocarse detrás del peón contrario. + +El enroque se anota con dos 0-0 o tres 000 ceros, corto y largo respectivamente. En ambos casos, el rey se mueve dos casillas. + +Es imposible hacer jaque mate con dos caballos o una pieza menor si no quedan otras piezas en el tablero. En todos los demás casos: con la dama, torre, dos alfiles, o un alfil y un caballo, es posible hacer jaque mate. + +La partida termina en empate si se repite tres veces o si se hacen 50 jugadas sin capturas. + + +## Términos + +Gambito – sacrificio de una pieza (o calidad) por ventaja posicional. + +Fianchetto – colocar un alfil en la esquina del tablero sobre la diagonal central. + +Zeitnot – situación de apuro de tiempo en ajedrez, falta de tiempo en una posición difícil. + +Oposición – colocar el rey frente al rey contrario. + +Zugzwang – situación en la que cualquier movimiento empeora la posición. + +En passant – captura de un peón al paso cuando ha movido dos casillas cerca de un peón contrario. + +Promoción – promover un peón a cualquier pieza. + + +## Control de tiempo + +Existen cuatro tipos de control de tiempo con y sin incremento: bala, blitz, rápido y clásico. + +Bala ~1-2 minutos<br> +Blitz ~3-8 minutos<br> +Rápido ~10-20 minutos<br> +Clásico 30 minutos o más<br> + +Es importante señalar que este tiempo es para las jugadas de un jugador individual, no para toda la partida. + + +## Aperturas + +Existen muchísimas aperturas, y es imposible aprenderlas todas, pero recomiendo estudiar el [gambito de dama](https://lichess.org/study/topic/Queen's%20Gambit/popular) y la [defensa francesa](https://lichess.org/study/topic/French%20Defense/popular), ya que se pueden jugar contra cualquier disposición. Estas me ayudaron a subir mi rating de cero a +1500 en solo cuatro meses. + +No recomiendo para nada que los principiantes jueguen e4. Primero, es una jugada a la que los negros están más preparados. En segundo lugar, los negros tienen muchas opciones de respuesta con variaciones interminables. Por las mismas razones, no recomiendo jugar e5 en respuesta a e4. + + +## Títulos FIDE + +GM (Gran Maestro) – +2500<br> +IM (Maestro Internacional) – 2400-2499<br> +FM (Maestro FIDE) – 2300-2399<br> +CM (Candidato a Maestro FIDE) – 2200-2299<br> +Candidato a Maestro Deportivo – 2000-2199<br> +Primer Grado – 1800-1999<br> +Segundo Grado – 1600-1799<br> +Tercer Grado – 1400-1599<br> + +Para obtener los títulos de Gran Maestro e Internacional, se deben cumplir tres normas correspondientes. Para los demás títulos, basta con alcanzar el rating necesario jugando en torneos oficiales FIDE. + + +## ¿Para qué? + +El ajedrez es principalmente un deporte. Y, por lo tanto, todos los beneficios que el deporte ofrece son también relevantes para el ajedrez. Tu éxito depende de cuatro pilares: estrategia, cálculo, mnemotecnia y psicología. No se trata solo de qué jugadas haces, sino de cómo las haces. La velocidad con la que las haces, si muestras confianza al oponente, obligándolo a gastar más tiempo en los cálculos, permitiéndote pensar utilizando su tiempo. + +> Si una persona no considera el ajedrez un deporte, no sabe nada de deportes. Si no lo considera un deporte completo, no sabe nada de ajedrez. +> +> – Mirai Kumiko + +Pero no juego por esa razón. Simplemente me gustan. A diferencia de otros juegos, ya sea de computadora o de azar, el 100% de tu éxito depende de ti, no de la potencia de tu hardware, tu equipo o la suerte. Siempre hay espacio para crecer. Las personas que comenzaron a jugar desde la infancia juegan durante toda su vida. Así que, si el ajedrez te ha llamado la atención, es para largo =) + +¿Y no es un arte condensar toda la esencia de la estrategia en 64 casillas? + + diff --git a/content.ru/blog/chess.md b/content.ru/blog/chess.md new file mode 100644 index 0000000..9c79d80 --- /dev/null +++ b/content.ru/blog/chess.md @@ -0,0 +1,96 @@ ++++ +title = "Шахматы - вся суть стратегии в 64 клетках" +date = 2025-02-01 +description = "Шахматы - вся суть стратегии в 64 клетках" +tags = [ + "philosophy", + "games", + "chess" +] ++++ + +Если задуматься, на шахматной доске всего 64 клеток, половину из которых занимают фигуры, тем не менее шахматная теория развивается до сих пор. Негласный шахматный принцип заключается в том чтобы первым захватить большее пространство и навязать оппоненту свою игру ведь защищаться гораздо сложнее чем нападать. Хотя также имеется вариант отдачи центра ради его подрыва при помощи пешек и фианкетированного слона. + +Процесс игры делится на три этапа: дебют, миттельшпиль и эндшпиль. Дебют заканчивается когда все фигуры расставлены на активных позициях и обе ладьи соединены. Миттельшпиль переходит в эндшпиль когда на доске остаётся мало фигур, король становится активной фигурой, а главным приоритетом является продвижение пешек в ферзи. + + +## Фигуры + +♕ Ферзь = 9 ♙<br> +♖ Ладья = 5 ♙<br> +♗ Слон = 3 ♙<br> +♘ Конь = 3 ♙<br> + +Как уже было сказано ранее, слон сильнее всего в углу доски. Конь наоборот должен находится в центре потому что именно там он берёт под контроль большее количество полей. Ладьи лучше всего работают в паре. Если мы говорим про эндшпиль, то продвижение пешек эффективнее всего когда сзади они подкреплены ладьями, тот же принцип работает против вражеских пешек, ладья должна встать за вражеской пешкой. + +Рокировка записывается двумя 0-0 или тремя 000 нулям, короткая и длинная соответственно, в обоих случаях король перемещается на две клетки. + +Мат невозможно поставить двумя конями или одной лёгкой фигурой если на доске не осталось никаких других фигур. Во всех остальных случаях: ферзём, ладьёй, двумя слонами, слоном и конём мат поставить возможно. + +Партия завершается ничьей в случае троекратного повторения или 50 ходов без взятий. + + +## Термины + +Гамбит – жертва фигуры (качества) за позиционное преимущество. + +Фианкетирование – размещение слона в углу доски на центральной диагонали. + +Цейтнот – авральная ситуация в шахматах, нехватка времени в сложной позиции. + +Оппозиция – размещение короля перед вражеским королём с + +Цугцванг – положение при котором любой ход ухудшает позицию. + +Анпассан – взятие пешки на проходе когда та перешла две клетки возле вражеской пешки. + +Промоция – превращение пешки в какую-либо фигуру. + + +## Контроль времени + +Существует четыре вида контроля времени с прибавлением и без: пуля, блиц, рапид и классика. + +Пуля ~1-2 минут<br> +Блиц ~3-8 минут<br> +Рапид ~10-20 минут<br> +Классика 30 минут и больше<br> + +Важно отметить что это время на ходы отдельного игрока, а не всей партии. + + +## Дебюты + +Дебютов существует превеликое множество и все выучить невозможно, однако я советую изучить [ферзевый гамбит](https://lichess.org/study/topic/Queen's%20Gambit/popular) и [французскую защиту](https://lichess.org/study/topic/French%20Defense/popular), ими можно играть на любую расстановку. Именно они помогли мне набрать рейтинг с нуля до +1500 всего за четыре месяца. + +Крайне не советую новичкам играть e4. Во-первых, это ход, к которому чёрные больше всего готовы. Во-вторых, у чёрных существует множество вариантов ответа со своими бесконечными продолжениями. По тем же причинам не советую на ход e4 играть e5. + + +## Звания FIDE + +GM (Гроссмейстер) – +2500<br> +IM (Международный мастер) – 2400-2499<br> +FM (Мастер ФИДЕ) – 2300-2399<br> +CM (Кандидат в мастера ФИДЕ) – 2200-2299<br> +Кандидат в мастера спорта – 2000-2199<br> +Первый разряд – 1800-1999<br> +Второй разряд – 1600-1799<br> +Третий разряд – 1400-1599<br> + +Для звания Гроссмейстера и Международного мастера нужно выполнить три соответствующие нормы. Для всех остальных достаточно достичь нужного рейтинга играя на официальных турнирах FIDE. + + +## Зачем? + +Шахматы – это в первую очередь спорт. А значит все бенефиты которые несёт в себе спорт актуальны и для шахмат. Ваш успех держится на четырёх столбах: стратегия, расчёт, мнемоника и психология. Важно не только какие ходы ты делаешь, но и то как ты их делаешь. С какой скоростью, показываешь ли ты оппоненту свою уверенность тем самым заставляя его тратить больше времени на расчёт, позволяя Вам думать за счёт его времени. + +> Если человек не считает шахматы спортом – он ничего не знает про спорт. Если не считает полноценным видом спорта, то он ничего не знает про шахматы. +> +> – Mirai Kumiko + +Но играю в них всё равно не по этому. Мне они просто нравятся. В отличие от других игр, компьютерных или азартных, 100% твоего успеха зависит от тебя, а не от мощности твоего железа, команды или удачи. Тебе всегда есть куда расти, люди однажды с детства начавшие в них играть, играют всю жизнь. Так что, если шахматы Вам приглянулись, то это на долго =) + +И это ли не искусство уместить всю суть стратегии в 64 клетках? + + + diff --git a/content/blog/chess.md b/content/blog/chess.md new file mode 100644 index 0000000..aaf6aaa --- /dev/null +++ b/content/blog/chess.md @@ -0,0 +1,95 @@ ++++ +title = "Chess - The Essence of Strategy in 64 Squares" +date = 2025-02-01 +description = "Chess - The Essence of Strategy in 64 Squares" +tags = [ + "philosophy", + "games", + "chess" +] ++++ + +If you think about it, there are only 64 squares on a chessboard, half of which are occupied by pieces, yet chess theory continues to develop. An unwritten chess principle is to capture more space first and impose your game on the opponent, as defending is much harder than attacking. However, there is also the option of giving up the center to undermine it with pawns and a fianchettoed bishop. + +The game process is divided into three stages: the opening, the middlegame, and the endgame. The opening ends when all pieces are placed on active squares and both rooks are connected. The middlegame transitions into the endgame when few pieces remain on the board, the king becomes an active piece, and the main priority is advancing pawns to queens. + + +## Pieces + +♕ Queen = 9 ♙<br> +♖ Rook = 5 ♙<br> +♗ Bishop = 3 ♙<br> +♘ Knight = 3 ♙<br> + +As mentioned earlier, the bishop is strongest in the corner of the board. The knight, on the other hand, should be in the center, as it controls more squares there. Rooks work best in pairs. In the endgame, advancing pawns is most effective when supported by rooks from behind; the same principle works against enemy pawns, where the rook should stand behind the opponent’s pawn. + +Castling is recorded as two 0-0 or three 000 zeros, short and long respectively. In both cases, the king moves two squares. + +It is impossible to deliver checkmate with two knights or one minor piece if no other pieces remain on the board. In all other cases: with the queen, rook, two bishops, or a bishop and a knight, checkmate is possible. + +The game ends in a draw in case of a threefold repetition or 50 moves without captures. + + +## Terms + +Gambit – sacrificing a piece (or quality) for positional advantage. + +Fianchetto – placing a bishop in the corner of the board on the central diagonal. + +Zeitnot – a situation of time pressure in chess, lack of time in a difficult position. + +Opposition – positioning the king in front of the opponent’s king. + +Zugzwang – a situation where any move worsens the position. + +En passant – capturing a pawn en passant when it has moved two squares near an opponent’s pawn. + +Promotion – promoting a pawn to any piece. + + +## Time Control + +There are four types of time control with and without increment: bullet, blitz, rapid, and classical. + +Bullet ~1-2 minutes<br> +Blitz ~3-8 minutes<br> +Rapid ~10-20 minutes<br> +Classical 30 minutes and more<br> + +It is important to note that this time is for the individual player’s moves, not for the entire game. + + +## Openings + +There are many openings, and it is impossible to learn them all, but I recommend studying the [Queen’s Gambit](https://lichess.org/study/topic/Queen's%20Gambit/popular) and [French Defense](https://lichess.org/study/topic/French%20Defense/popular), as they can be played against any setup. These helped me go from a rating of zero to +1500 in just four months. + +I strongly advise beginners not to play e4. First of all, it’s a move that Black is most prepared for. Secondly, Black has many response options with endless variations. For the same reasons, I also advise against playing e5 in response to e4. + + +## FIDE Titles + +GM (Grandmaster) – +2500<br> +IM (International Master) – 2400-2499<br> +FM (FIDE Master) – 2300-2399<br> +CM (Candidate Master) – 2200-2299<br> +Candidate for Master of Sports – 2000-2199<br> +First Class – 1800-1999<br> +Second Class – 1600-1799<br> +Third Class – 1400-1599<br> + +To achieve the Grandmaster and International Master titles, one must achieve three corresponding norms. For all other titles, it is enough to reach the required rating by playing in official FIDE tournaments. + + +## For what? + +Chess is primarily a sport. And so, all the benefits that sport offers are relevant for chess as well. Your success depends on four pillars: strategy, calculation, mnemonics, and psychology. It’s not only about the moves you make, but also how you make them. The speed at which you make them, whether you show your opponent confidence, making them spend more time on calculations, allowing you to think using their time. + +> If a person doesn’t consider chess a sport, they know nothing about sports. If they don’t consider it a full-fledged sport, they know nothing about chess. +> +> – Mirai Kumiko + +But I don’t play for that reason. I simply enjoy them. Unlike other games, whether computer or gambling, 100% of your success depends on you, not on the power of your hardware, your team, or luck. There’s always room to grow. People who started playing them as children play throughout their lives. 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